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Update README.md
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README.md

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@@ -3,7 +3,7 @@ Load Scriptable Objects via code
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## Usage
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Creating ScriptableObject:
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### Creating ScriptableObject:
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```csharp
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[CreateAssetMenu(menuName = "Game/Configs/Player")]
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Now you need to create an asset and put it in Resources folder
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Get Data from ScriptableObject:
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### Get Data from ScriptableObject:
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```csharp
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public class Player : MonoBehaviour

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