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ci: webgl build job timeout extended (#3389)
It was noted that webgl builds started timing out more often in the span of the last month so this PR aims to increase the timeout for this job
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.yamato/webgl-build.yml

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@@ -45,7 +45,7 @@ webgl_build_{{ project.name }}_{{ platform.name }}_{{ editor }}:
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# Engine is initialized in ‘nographics’ mode since we don't need any graphics for this case (--extra-editor-arg=-nographics)
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# In case of failure the job will be rerunned once (--reruncount=1) with clean library (--clean-library-on-rerun)
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# This will perform only building phase (--build-only) with a timeout of 3m (--timeout=1800)
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- UnifiedTestRunner --suite=playmode --platform=WebGL --scripting-backend=il2cpp --testproject={{ project.path }} --editor-location=.Editor --artifacts_path=artifacts --player-save-path=build/players --extra-editor-arg=-batchmode --extra-editor-arg=-nographics --reruncount=1 --clean-library-on-rerun --build-only --timeout=1800
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- UnifiedTestRunner --suite=playmode --platform=WebGL --scripting-backend=il2cpp --testproject={{ project.path }} --editor-location=.Editor --artifacts_path=artifacts --player-save-path=build/players --extra-editor-arg=-batchmode --extra-editor-arg=-nographics --reruncount=1 --clean-library-on-rerun --build-only --timeout=2400
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artifacts:
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logs:
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paths:

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