From b661af4ffb0ba8f7db75f75dd46344ea94f57ed2 Mon Sep 17 00:00:00 2001 From: Hans Alves <34193042+hansalves@users.noreply.github.com> Date: Mon, 21 Jun 2021 21:20:17 +0200 Subject: [PATCH] Update chapter_3.md Fix link markdown --- book/src/chapter_3.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/book/src/chapter_3.md b/book/src/chapter_3.md index 8b1e72f6..a6907286 100644 --- a/book/src/chapter_3.md +++ b/book/src/chapter_3.md @@ -10,7 +10,7 @@ --- -The remainder of this tutorial will be dedicated to making a Roguelike. [Rogue](https://en.wikipedia.org/wiki/Rogue_(video_game) appeared in 1980, as a text-mode dungeon exploration game. It has spawned an entire genre of "roguelikes": procedurally generated maps, hunting an objective over multiple levels and "permadeath" (restart when you die). The definition is the source of many online fights; I'd rather avoid that! +The remainder of this tutorial will be dedicated to making a Roguelike. [Rogue](https://en.wikipedia.org/wiki/Rogue_\(video_game\)) appeared in 1980, as a text-mode dungeon exploration game. It has spawned an entire genre of "roguelikes": procedurally generated maps, hunting an objective over multiple levels and "permadeath" (restart when you die). The definition is the source of many online fights; I'd rather avoid that! A Roguelike without a map to explore is a bit pointless, so in this chapter we'll put together a basic map, draw it, and let your player walk around a bit. We're starting with the code from chapter 2, but with the red smiley faces (and their leftward tendencies) removed.