Tabular methods for reinforcement learning
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Updated
Jul 3, 2020 - Python
Tabular methods for reinforcement learning
path planning using Q learning algorithm
The following project concerns the development of an intelligent agent for the famous game produced by Nintendo Super Mario Bros. More in detail: the goal of this project was to design, implement and train an agent with the Q-learning reinforcement learning algorithm.
Demonstration of Q-Learning and SARSA algorithms utilizing Python and OpenAI GYM
This github contains a simple OpenAi Gym Maze Enviroment and (at now) a RL Algorithm to solve it.
Applying PBT optimization technique to different domains
Implementation of SARSA algorithm for path planning
Reinforcement learning system using the SARSA-RL Algorithm to learn to play a simple physics game, referred to as the The Acrobat Game
Implementing Reinforcement Learning (RL) Algorithms for global path planning in tasks of mobile robot navigation.
Pac-Man RL Agent
Ludo-RL è un progetto che ha visto lo sviluppo e l'implementazione di un sistema di apprendimento per rinforzo finalizzato al gioco da tavolo Ludo.
Implementation of an agent capable of playing a simplified version of the blackjack game using SARSA algorithm.
人工智能课程的实验
PacmanRL - Reinforcement Learning for Pacman (Q-Learning / SARSA)
Various Reinforcement Learning Algorithms on Racetrack Simulations
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