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- Add _GL_ rendering support for multiple cameras.
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- Add `DebugUIComponent` and `DebugGLComponent` componets to initialize and execute _UI_ and _GL_ drawers.
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- Add `DebugGL.DefaultMaterial` property and `SetDefaultMaterial()` and `ClearDefaultMaterial()` methods to control default material used when creating _GL_ draw commands.
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- Add `DebugGLUtility.CreateDefaultMaterial()` method to create default material used with _GL_ draw commands.
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- Remove `DebugGL.GetDefaultMaterial()` method, use `DefaultMaterial` property instead.
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- Remove `DebugGLUtility.DefaultMaterial` property, use `DebugGL.DefaultMaterial` property instead.
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- Remove `DebugUISettings` and `DebugGLSettings` project settings, use components instead.
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- Remove `DebugUIEventComponent` component class.
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- Change GUI executer object not to be hidden ([#7](https://github.com/unity-game-framework/ugf-debugtools/pull/7))
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- Change `DebugUIEventComponent` class to be public.
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- Change `DebugUIEventComponent` gameobject created without hidden flags.
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### Removed
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- Remove unused GL assets from package data ([#10](https://github.com/unity-game-framework/ugf-debugtools/pull/10))
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### Fixed
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- Fix frame highlight skin text color when hover ([#8](https://github.com/unity-game-framework/ugf-debugtools/pull/8))
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