Skip to content

Commit 73530bc

Browse files
Setup release 1.0.0-preview.2
1 parent e728932 commit 73530bc

File tree

3 files changed

+58
-4
lines changed

3 files changed

+58
-4
lines changed

Packages/UGF.DebugTools/package.json

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,7 @@
11
{
22
"name": "com.ugf.debugtools",
33
"displayName": "UGF.DebugTools",
4-
"version": "1.0.0-preview.1",
4+
"version": "1.0.0-preview.2",
55
"unity": "2021.1",
66
"apiCompatibility": ".NET Standard 2.0",
77
"description": "Provides tools for working with debug information.",
@@ -24,4 +24,4 @@
2424
"com.ugf.initialize": "2.6.0",
2525
"com.unity.modules.imgui": "1.0.0"
2626
}
27-
}
27+
}

changelog.md

Lines changed: 54 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -5,11 +5,64 @@ All notable changes to this project will be documented in this file.
55
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
66
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
77

8+
## [1.0.0-preview.2](https://github.com/unity-game-framework/ugf-debugtools/releases/tag/1.0.0-preview.2) - 2021-09-24
9+
10+
### Release Notes
11+
12+
- [Milestone](https://github.com/unity-game-framework/ugf-debugtools/milestone/2?closed=1)
13+
14+
15+
### Added
16+
17+
- Add text color for all styles in skin ([#16](https://github.com/unity-game-framework/ugf-debugtools/pull/16))
18+
- Change _Dark_ and _Light_ skins to have text color for all style states.
19+
- Add debug UI section full screen alignment ([#14](https://github.com/unity-game-framework/ugf-debugtools/pull/14))
20+
- Add `DebugUISectionAlignment.Full` enumerable item to define _UI_ sections alignment on full screen.
21+
22+
### Fixed
23+
24+
- Fix double enable of drawers and panels ([#17](https://github.com/unity-game-framework/ugf-debugtools/pull/17))
25+
- Change dependencies: add `com.ugf.initialize` of `2.6.0` version.
26+
- Add `DebugGLComponent.DefaultShapes` property to determine whether to register default shapes.
27+
- Change `DebugGLDrawer` and `DebugUIDrawer` classes to implement initialization pattern.
28+
- Change `DebugUISection` to inherit from `InitializeBase` class, and remove `Enable()` and `Disable()` methods.
29+
- Change `IDebugUIDrawer` to inherit from `IInitialize` interface, and remove `Enable()` and `Disable()` methods.
30+
- Change `DebugGL.Drawer` property to make it overridable using `DrawerSet()` and `DrawerClear()` methods.
31+
- Change `DebugUI.Drawer` property to make it overridable using `DrawerSet()` and `DrawerClear()` methods.
32+
- Change `DebugGLComponent` and `DebugUIComponent` to create drawers and register them in `DebugGL` and `DebugUI`.
33+
- Remove `DebugGL.DefaultMaterial` property and related methods to control it, use `Drawer.DefaultMaterial` instead.
34+
835
## [1.0.0-preview.1](https://github.com/unity-game-framework/ugf-debugtools/releases/tag/1.0.0-preview.1) - 2021-09-22
936

1037
### Release Notes
1138

12-
- No release notes.
39+
- [Milestone](https://github.com/unity-game-framework/ugf-debugtools/milestone/1?closed=1)
40+
41+
42+
### Changed
43+
44+
- Change UI and GL events execution ([#11](https://github.com/unity-game-framework/ugf-debugtools/pull/11))
45+
- Change dependencies: remove `com.ugf.customsettings` package.
46+
- Add _GL_ rendering support for multiple cameras.
47+
- Add `DebugUIComponent` and `DebugGLComponent` componets to initialize and execute _UI_ and _GL_ drawers.
48+
- Add `DebugGL.DefaultMaterial` property and `SetDefaultMaterial()` and `ClearDefaultMaterial()` methods to control default material used when creating _GL_ draw commands.
49+
- Add `DebugGLUtility.CreateDefaultMaterial()` method to create default material used with _GL_ draw commands.
50+
- Remove `DebugGL.GetDefaultMaterial()` method, use `DefaultMaterial` property instead.
51+
- Remove `DebugGLUtility.DefaultMaterial` property, use `DebugGL.DefaultMaterial` property instead.
52+
- Remove `DebugUISettings` and `DebugGLSettings` project settings, use components instead.
53+
- Remove `DebugUIEventComponent` component class.
54+
- Change GUI executer object not to be hidden ([#7](https://github.com/unity-game-framework/ugf-debugtools/pull/7))
55+
- Change `DebugUIEventComponent` class to be public.
56+
- Change `DebugUIEventComponent` gameobject created without hidden flags.
57+
58+
### Removed
59+
60+
- Remove unused GL assets from package data ([#10](https://github.com/unity-game-framework/ugf-debugtools/pull/10))
61+
62+
### Fixed
63+
64+
- Fix frame highlight skin text color when hover ([#8](https://github.com/unity-game-framework/ugf-debugtools/pull/8))
65+
- Update Dark and Light skins.
1366

1467
## [1.0.0-preview](https://github.com/unity-game-framework/ugf-debugtools/releases/tag/1.0.0-preview) - 2021-09-20
1568

readme.md

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -4,14 +4,15 @@ UGF.DebugTools
44

55
## Info
66

7-
- **Version**: `1.0.0-preview.1`
7+
- **Version**: `1.0.0-preview.2`
88
- **Unity**: `2021.1`
99
- **API Compatibility Level**: `.NET Standard 2.0`
1010

1111
### Dependencies
1212

1313
- `com.ugf.editortools`: `1.13.1`
1414
- `com.ugf.builder`: `2.0.1`
15+
- `com.ugf.initialize`: `2.6.0`
1516
- `com.unity.modules.imgui`: `1.0.0`
1617

1718

0 commit comments

Comments
 (0)