diff --git a/Packages/UGF.DebugTools/Runtime/DebugUI.cs b/Packages/UGF.DebugTools/Runtime/DebugUI.cs index 0e30217..0f57bf7 100644 --- a/Packages/UGF.DebugTools/Runtime/DebugUI.cs +++ b/Packages/UGF.DebugTools/Runtime/DebugUI.cs @@ -33,9 +33,8 @@ static DebugUI() private static void OnCreateExecuter() { - var executer = new GameObject(nameof(DebugUIExecuter)).AddComponent(); + var executer = new GameObject(nameof(DebugUIEventComponent)).AddComponent(); - executer.gameObject.hideFlags = HideFlags.HideInHierarchy; executer.DrawGUI += OnDrawGUI; Object.DontDestroyOnLoad(executer.gameObject); diff --git a/Packages/UGF.DebugTools/Runtime/DebugUIExecuter.cs b/Packages/UGF.DebugTools/Runtime/DebugUIEventComponent.cs similarity index 80% rename from Packages/UGF.DebugTools/Runtime/DebugUIExecuter.cs rename to Packages/UGF.DebugTools/Runtime/DebugUIEventComponent.cs index d4895c4..f3e6e44 100644 --- a/Packages/UGF.DebugTools/Runtime/DebugUIExecuter.cs +++ b/Packages/UGF.DebugTools/Runtime/DebugUIEventComponent.cs @@ -4,7 +4,7 @@ namespace UGF.DebugTools.Runtime { [AddComponentMenu("")] - internal class DebugUIExecuter : MonoBehaviour + public class DebugUIEventComponent : MonoBehaviour { public event Action DrawGUI; diff --git a/Packages/UGF.DebugTools/Runtime/DebugUIExecuter.cs.meta b/Packages/UGF.DebugTools/Runtime/DebugUIEventComponent.cs.meta similarity index 100% rename from Packages/UGF.DebugTools/Runtime/DebugUIExecuter.cs.meta rename to Packages/UGF.DebugTools/Runtime/DebugUIEventComponent.cs.meta