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Followed the $P Point-Cloud Recognizer documentation for this

This one resolves the issues from the unistroke-version, also adds multistroke gestures.

Performance-wise, it takes basically the same amount of time as the unistroke-version with half the number of points (32 instead of 64) and with more accuracy; the Greedy_5 algorithm has a time complexity of $O(n^{2+\epsilon})$

The milliseconds display in the web-build is inaccurate (it is also faster when ran on your system) and I am not sure why, probably because of the wasm32-unknown-unknown target
For a better experience build and run the project on your system.

Controls

Draw with left mouse button or space bar; touch for touchscreen
Recognize with right mouse button or the button on bottom right of your screen

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Rust Implementation of $P Recognizer

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