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internal time.sleep(0.003) hacks are required but limit speed #10

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@gpshead

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@gpshead

Wanting to speed it up before speed and turtle hiding are implemented i noticed the time.sleep(0.003) calls in the code and figured I'd start there as a quick hack.

Removing those "does" speed it up. It also messes up the drawing with only a fraction of pixels making it to the display (on a pygamer under circuitpython 4.1.0beta1). There appears to be a displayio related race condition those sleeps are working around?

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