A cross platform object oriented input system meant to be very robust and compatable with many systems and operating systems. Written in C# on .NET.
The SharpInputSystem is an effort to build an easy to use, cross platform input library capable of handling most input devices. Currently planned devices include Keyboard, Mouse, Joysticks and Feedback devices. The system is written using C# and supports the following API's :
- DirectX9/XInput using SharpDX on Windows
- X11 on Linux using custom P/Invokes on Linux
- Windows Forms on Windows
- OpenGL on Android
Always Be NuGetting. Package contains binaries for:
- OpenGL
- DirectX
- Windows Forms
- UWP
- Xamarin (Android, iOS and Mac)
- .NET Standard 2.0
- Pre-requisites
-
Restore DotNet Tools
dotnet tool restore
-
Initialize the build tooling
dotnet cake --bootstrap
-
Restore packages and dependencies
dotnet restore src/SharpInputSystem.sln
-
Build SharpInputSystem
dotnet cake
- Fork it (https://github.com/yourname/yourproject/fork)
- Create your feature branch (
git checkout -b feature/fooBar
) - Commit your changes (
git commit -am 'Add some fooBar'
) - Push to the branch (
git push origin feature/fooBar
) - Create a new Pull Request
Thanks goes to these wonderful people (emoji key):
Michael Cummings 💻 📖 |
emmauss 🐛 |
This project follows the all-contributors specification. Contributions of any kind welcome!
Copyright © Axiom3D, Michael Cummings and contributors.
SharpInputSystem is provided as-is under the MIT license. For more information see LICENSE.
This project has adopted the code of conduct defined by the Contributor Covenant to clarify expected behavior in our community. For more information see the Axiom3D Code of Conduct.