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Client Test Project for Unity WebSocket Package

This repo contains a Unity project that includes my Unity WebSocket client package as a local package.

Setting things up this way makes it much faster to iterate on the package than pointing it at a remote repo, while still keeping the package repo in a self-publishable form.

Setup

  1. Clone the package repo
  2. Clone this repo at the same folder level as the package repo
  3. Download the Unity Hub https://unity.com/download
  4. Install the hub
  5. Run the hub
  6. Add the WebSocketTester Unity project to the hub
  7. Open the project
  8. Open the the MainScene
  9. Press play

If you need a test server, you can try using the one I use.

About

Test client for https://github.com/mikerochip/unity-websocket

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