This repo contains a Unity project that includes my Unity WebSocket client package
as a local package.
Setting things up this way makes it much faster to iterate on the package than pointing it at a remote repo, while still keeping the package repo in a self-publishable form.
- Clone the package repo
- Clone this repo at the same folder level as the package repo
- Download the Unity Hub https://unity.com/download
- Install the hub
- Run the hub
- Add the WebSocketTester Unity project to the hub
- Open the project
- Open the the MainScene
- Press play
If you need a test server, you can try using the one I use.