Skip to content

Time.timeScale = 0 prevents UnitySynchronizationContext.Post #8

Open
@DonaldHLG

Description

@DonaldHLG

I've created this as an issue with Unity, as it is to do with their implementation of the SynchronizationContext; but it appears setting Time.timeScale = 0f delays the continuations being run on Unity's thread until it is increased above 0.

We found this while using the provided new WaitForUpdate/ Awaiters.NextFrame from a background task.

Unity Ticket: 1057404

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions