[rmodels] support CPU animation in OpenGL 1.1 #4925
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Currently when drawing meshes with GL 1.1 only the static vertex and normal buffers are used, this means that CPU animation can't work with GL 1.1.
This PR uses the animated vertex and normal buffers if they exist just like GL 2.2+ does, supporting animated models in GL1.1.
It's not going to be fast since it's all done CPU side, but that should be up to the user, not raylib.