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Change UI and GL events execution #11

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AlexanderVorobyov
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@AlexanderVorobyov AlexanderVorobyov commented Sep 22, 2021

  • Change dependencies: remove com.ugf.customsettings package.
  • Add GL rendering support for multiple cameras.
  • Add DebugUIComponent and DebugGLComponent componets to initialize and execute UI and GL drawers.
  • Add DebugGL.DefaultMaterial property and SetDefaultMaterial() and ClearDefaultMaterial() methods to control default material used when creating GL draw commands.
  • Add DebugGLUtility.CreateDefaultMaterial() method to create default material used with GL draw commands.
  • Remove DebugGL.GetDefaultMaterial() method, use DefaultMaterial property instead.
  • Remove DebugGLUtility.DefaultMaterial property, use DebugGL.DefaultMaterial property instead.
  • Remove DebugUISettings and DebugGLSettings project settings, use components instead.
  • Remove DebugUIEventComponent component class.

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Linked Issue: #5.

@AlexanderVorobyov AlexanderVorobyov added the Change Mentioned in changelog under the Changed section. label Sep 22, 2021
@AlexanderVorobyov AlexanderVorobyov added this to the Unreleased milestone Sep 22, 2021
@AlexanderVorobyov AlexanderVorobyov changed the title Fix RuntimeInitializeOnLoadMethod with domain reloading Change UI and GL events execution Sep 22, 2021
@AlexanderVorobyov AlexanderVorobyov merged commit 1e314dd into main Sep 22, 2021
@AlexanderVorobyov AlexanderVorobyov deleted the issue-5-fix-runtimeinitializeonloadmethod-with-domain-reloading branch September 22, 2021 14:55
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Status: 20 Sep - 26 Sep 2021
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