Some attempts to make a simple, unbloated Javascript program that uses the HTML canvas API to draw 3D models (without shading, textures, ambient occlusion, etc...). I'd occasionally open my laptop, hop into Vim and reprogram the entire application!
I wanted to make a simple graphics API that is minimal and only has the things that are essential to reduce file size. I'd go on to make a few iterations of this program (and learn a lot about Javascript) and then dump it soon after because I realised how difficult and limitating HTML/Javascript is. But at the time I thought this was fun, and it was.
I've also chopped together a simple python program which simplifies all of my Javascript versions so I can run it on School computers (to impress friends). This version lacks z-clipping so if you go too far into a triangle, you see it in reverse.
Copyright 2024 Alex Oliver
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.