1.0.0-preview.1
Pre-release
Pre-release
·
69 commits
to main
since this release
Release Notes
Changed
- Change UI and GL events execution (#11)
- Change dependencies: remove
com.ugf.customsettings
package. - Add GL rendering support for multiple cameras.
- Add
DebugUIComponent
andDebugGLComponent
componets to initialize and execute UI and GL drawers. - Add
DebugGL.DefaultMaterial
property andSetDefaultMaterial()
andClearDefaultMaterial()
methods to control default material used when creating GL draw commands. - Add
DebugGLUtility.CreateDefaultMaterial()
method to create default material used with GL draw commands. - Remove
DebugGL.GetDefaultMaterial()
method, useDefaultMaterial
property instead. - Remove
DebugGLUtility.DefaultMaterial
property, useDebugGL.DefaultMaterial
property instead. - Remove
DebugUISettings
andDebugGLSettings
project settings, use components instead. - Remove
DebugUIEventComponent
component class.
- Change dependencies: remove
- Change GUI executer object not to be hidden (#7)
- Change
DebugUIEventComponent
class to be public. - Change
DebugUIEventComponent
gameobject created without hidden flags.
- Change
Removed
- Remove unused GL assets from package data (#10)
Fixed
- Fix frame highlight skin text color when hover (#8)
- Update Dark and Light skins.