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1.0.0-preview.1

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@AlexanderVorobyov AlexanderVorobyov released this 22 Sep 14:55
· 69 commits to main since this release

Release Notes

Changed

  • Change UI and GL events execution (#11)
    • Change dependencies: remove com.ugf.customsettings package.
    • Add GL rendering support for multiple cameras.
    • Add DebugUIComponent and DebugGLComponent componets to initialize and execute UI and GL drawers.
    • Add DebugGL.DefaultMaterial property and SetDefaultMaterial() and ClearDefaultMaterial() methods to control default material used when creating GL draw commands.
    • Add DebugGLUtility.CreateDefaultMaterial() method to create default material used with GL draw commands.
    • Remove DebugGL.GetDefaultMaterial() method, use DefaultMaterial property instead.
    • Remove DebugGLUtility.DefaultMaterial property, use DebugGL.DefaultMaterial property instead.
    • Remove DebugUISettings and DebugGLSettings project settings, use components instead.
    • Remove DebugUIEventComponent component class.
  • Change GUI executer object not to be hidden (#7)
    • Change DebugUIEventComponent class to be public.
    • Change DebugUIEventComponent gameobject created without hidden flags.

Removed

  • Remove unused GL assets from package data (#10)

Fixed

  • Fix frame highlight skin text color when hover (#8)
    • Update Dark and Light skins.