1.0.0-preview.2
Pre-release
Pre-release
·
61 commits
to main
since this release
Release Notes
Added
- Add text color for all styles in skin (#16)
- Change Dark and Light skins to have text color for all style states.
- Add debug UI section full screen alignment (#14)
- Add
DebugUISectionAlignment.Full
enumerable item to define UI sections alignment on full screen.
- Add
Fixed
- Fix double enable of drawers and panels (#17)
- Change dependencies: add
com.ugf.initialize
of2.6.0
version. - Add
DebugGLComponent.DefaultShapes
property to determine whether to register default shapes. - Change
DebugGLDrawer
andDebugUIDrawer
classes to implement initialization pattern. - Change
DebugUISection
to inherit fromInitializeBase
class, and removeEnable()
andDisable()
methods. - Change
IDebugUIDrawer
to inherit fromIInitialize
interface, and removeEnable()
andDisable()
methods. - Change
DebugGL.Drawer
property to make it overridable usingDrawerSet()
andDrawerClear()
methods. - Change
DebugUI.Drawer
property to make it overridable usingDrawerSet()
andDrawerClear()
methods. - Change
DebugGLComponent
andDebugUIComponent
to create drawers and register them inDebugGL
andDebugUI
. - Remove
DebugGL.DefaultMaterial
property and related methods to control it, useDrawer.DefaultMaterial
instead.
- Change dependencies: add